Postingan

Menampilkan postingan dari Desember 1, 2007

Factor of Choosing Games

57,9% Genres of games
18,9% Recommendation of those who play certain games
13,4% Contents of games
2,8% Instructiveness of games
2,7% Characters of games
1,7% Events held by game companies
1,3% Names of the game makers

[KOGIA 2007]

Preferred Game Genres

33,2% Web-board games
22,2% Role-playing games
20,9% Strategy simulations
6,4% Sports games
3,9% Shooting games
3,6% Construction/Management/Rearing simulations
2,4% Adventure games
2,0% Action-fighting games
0,7% Community games
0,4% Simulations for Physical experience/training
0,3% Juvenile games
0,2% Educational games
0,2% Premium games
0,1% Adult-only betting games

[KOGIA 2005]

Common Purpose of Using PC

31,2% Internet surfing
23,8% Game
10,2% Emailing
10,0% Community (Including Blog) activity
6,1% Music/Movie/Comics
5,3% Office work/Filing
3,9% Internet chatting
3,6% Trading of goods
0,7% Dealing in bonds and securities
0,5% Computer graphic work

[KOGIA 2005]